Dragon Age Inquisition How To Upgrade Weapons
FOLLOW ALONG GUIDE!
To expand on the to a higher place, here is an instance;
Here is the Prowler Glaze Artillery Schematic. Open the Asset Preview of it past double clicking the line "recipe_medium_var2_0020c".
Nosotros need to be able to see the OFFSET (coordinates) where the values are in the hex file, and then we're looking for our target location. To discover it, nosotros need to show offsets, so click this box at the bottom:
These are the things we desire to change. As y'all can see they are the slot blazon, cloth and size in the left box (one of the slots) and the same elements of the other slot are highlighted on the right. They are all in the same Asset Preview window - just keep scrolling downwards.
Consign the asset and so we can edit it (we can't edit it in the ModMaker).
Phone call it something easy to retrieve...
This is where the Hex file editor comes in. Open the ebx in the hex editor.
Here are the first slot offsets. You can meet the data in them corresponds to the numbers in the original post:
3D in the A10 offset is the defense slot cord ID, A14 is a BASE slot blazon.
(notation how Defense force and Base are together as the table says - it can NOT exist Utility and Base or Defense and Utility, it must be either Defense and Base of operations or Utility and Utility - If information technology's wrong, your game WILL crash).
A1C is 0, which is a textile slot
A20 is 08 Fabric in that slot. If you want more than 9, you lot should use a hexadecimal number .
(The maximum textile that the game will allow yous to utilize in a unmarried slot is 99, whatever slot bigger than this will cause the Crafting button to grey-out, then that you can't make the item).
Here is the other slot:
Equally you can see, it'southward all quite similar, simply the slot is leather and the size is 4.
Allow'southward make both slots leather utility 99 and 99, only for an case and who doesn't want crits, right?
So the edits are all in ruby-red. I didn't change A4C considering information technology was already 01 (leather). 63 in Hex is 99 in Decimal.
Now we need to save it and IMPORT back into the ModMaker. I'thousand stupid confident, so I save over the top of the previous file (I know I tin always export it over again if information technology's wrong anyhow).
And so you need to find the asset again in the ModMaker and IMPORT that file
Now just SAVE the DAIMOD in the File menu. DONE!
Put the DAIMOD file in your Modmanager, make certain you lot disable mods that might overwrite it (such equally Svarty's Medium Armour Upgrades), or put it below them in the list (that's why you can move things up and down). This is called the LOAD Guild, and is the lodge in which things are loaded.... Aye.
... and hither it is in game:
Dragon Age Inquisition How To Upgrade Weapons,
Source: https://www.tapatalk.com/groups/daitools/how-to-change-weapon-armour-upgrade-slots-beginner-t1850.html
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